CDCCity14-1: The Neuro-Cognitive Comples: A Brief Genealogy of Responsive Environments




Orit Halpern on The Neuro-Cognitive Comples: A Brief Genealogy of Responsive Environments

Abstract. This paper traces the cybernetic influence on designers, urban planners, architects, and human scientists, to produce a preliminary speculative genealogy of contemporary “smart” and ubiquitous computing territories and mediums. Taking a series of case studies ranging from neural nets to Nicholas Negroponte’s experiments in Soft Architecture, to contemporary smart city developments such as Songdo in South Korea, the paper will trace the rise of the ideal of an algorithmically produced territory, and the subsequent transformations (real and imagined) in the forms of measurement and calculation administering populations. This emergent "neuro-cognitive" complex, where bandwidth and the modulation of attention is understood as necessary for the sustainability of life is the architecture for contemporary investments in big data, responsive environments, and ubiquitous computing.

Bio. Dr. Orit Halpern an assistant professor in History and Media Studies at the New School for Social Research and Eugene Lang College, New York. As part of my work as an historian, I am also interested in digital cinema and multi-media documentary, contemporary art practice, animation, and literature. I am particularly partial to those works inspired by, and dedicated to, problems of time and memory. www.orithalpern.net



This talk was recorded at the workshop: Computing the City – Ubiquitous Computing and Logistical Cities at the Centre for Digital Cultures, Leuphana University Lüneburg, 9-10 July 2014.

Thanks, Orit, for the permission to share.

CDCCity photo set by mprove

Tagtool iPad live cinema at Bradford Festival

On the following weekend of the live gig at Holmfirth Arts Festival, we had the second installment of The Adventures Of Walter Lemonface at the Bradford Festival 2014.

What we do is this: we set up a small cinema-like space, basically a huge black tent. The stories of Walter are being told, live-illustrated and musically performed in sets of 20 minutes to a max of 20 kids sat on cushions inside the space.

IMG_0873.JPG
IMG_0875.JPG
IMG_0905.JPG

Our fantastic storyteller is Dan Mallaghan; when he starts talking about The Highwayman, or The Rhubarb Ogre (he also developed all of Walter's stories, together with Fabric Lenny), it's what really brings the stories alive. Dan is brillant in engaging the children, e.g letting them record sound effects on his iPad mini for later use. And once we are into performance we would get into a ping pong of imagery and words, with us painters reacting to Dan's words, or vice versa.

The musical foundation during the gigs is added by the great Nick Lewis, playing and improvising sleuth tunes or suspense music on his accoustic guitar. Nick's guitar also is the 'voice' of Walter, when he gets in a banter with Dan. This always makes everybody giggle.

During all of this, Fabric Lenny and I would be sat in the back and illustrate the story, paint landscapes, and be puppeteers at same times, using iPads, a projector and Tagtool.

Sadly, there's never time during the plays to document it properly, but here's a tiny tiny blurry shot to give an idea of the whole thing. Really good fun.

UXR 6/14: Enterprise UX


UX Roundtable 2.6.2014: Kris Lohmann sprach über Die UX von Enterprise-Anwendungen: Ein Aschenputtel des Software-Designs?



Es ist mittlerweile auch außerhalb der UX-Community verstanden, dass die User-Experience von Consumer-Produkten im direkten Zusammenhang zu den Geschäftszielen einer Organisation steht. Daher investieren erfolgreiche Unternehmen massiv in die Benutzbarkeit und Attraktivität ihrer Benutzungsschnittstellen. Oberflächen und Bedienkonzepte von Enterprise-Software machen häufig eine andere Einstellung deutlich. Kris Lohmann argumentiert, warum auch und gerade dieser Bereich eine sehr spannende Herausforderung für UXler darstellt. Des Weiteren adressiert er, welchen (Stellen-)Wert funktionierende, benutz- und beherrschbare Software im Backoffice eines Unternehmens hat.



// photo Dirk Brünsicke

Das Neueste aus Hamburgs User Experience Blogs